You have skipped the navigation, tab for page content
The official fantasy game of the NRL is back bigger and better in 2010 - and it's LIVE now!

Click here to register NOW!

Toyota NRL Dream Team 2010 is a fun and exciting interactive competition, and the idea is simple: you play coach and selector as your team of stars works its way towards a glorious premiership!

So join the thousands of Dream Team players and get closer to the action of the 2010 Telstra Premiership season.

How Does It Work?


You select 25 actual NRL players for your personal squad within the current salary cap of $4.2 million

During the regular season your player's real performances each round translate into points and a Dream Team score. Real statistics such as tries, tackles, goals and offloads have Dream Team value, and contribute to your players’ weekly totals.

Your team total is ranked against your mates’ teams within your own league, and against everyone else playing in the Toyota NRL Dream Team. Not only will you see who’s the best at picking a Dream Team in your league... you’ll see how you stack up against the rest.

The Basics

1. Team Selection

Once registered you will need to select your Dream Team. Just like in the real-life season, the Toyota NRL Dream Team competition allows you to select your top 25 players, within their assigned positions.

You have a salary cap of $4.2 million and should spend time getting the perfect mix of expensive stars and cheaper players at the start of the season.

In Toyota NRL Dream Team, all players are available to all participants! If you have the salary cap and position space, you can draft whoever you want. Choose carefully as trading during the season is limited.

Once you have your squad of 25, select your starting 13 (including captain and vice captain) and your 4 reserves by substituting players on and off the field via the 'action buttons'.

These 'action' options are:

1a. Substitutions

In between rounds, you can substitute players OUT of your starting 13 or from your bench, choosing their replacements from the remaining players in your sqaud of 25. Substitutions must equate positionally, eg: a fullback for a fullback.

1b. Trades

You can make unlimited trades on your initial team entry until the 1st round lock-out. Once the round starts, your team is locked and you can’t make any changes.

After the 1st round, you can then trade up to two players on the conclusion of EACH ROUND, however, you will only have a total of 30 trades for the entire season. It is your decision as to when and how you use them but be sure to choose carefully.

1c. Captain and Vice Captain

Your Captain is important as he scores double points. You should also select a Vice Captain as your Vice Captain will score double points if your Captain is a late withdrawal or doesn't play.

It's important to remember you can change your captain each week.

1d. The Bench and the Emergency

Remember to select your four reserves as they will score full points. Essentially, there only difference between you r reserves and on-field team is that the reserves can not be made captain or vice captain.

In 2010 your team will be granted an automatic Emergency. Should one of your starting 17 fail to play the lowest scoring player from those in your squad, but not in the starting 17, will be automatically substituted in for the non-playing starter.

It sounds a bit confusing, but is quite simple - you have an emergency back-up in your line-up.

1e. Team and Player Value

Player pricing plays a significant part in team selection and trading. Each player's price will vary from week-to-week based on their prior round performances in relation to their current value.

It's done by a secret calculation, but put simply; players exceeding expectations will go up, boosting your team’s value.

This extra money is added to your salary cap (and consequently your squad value), and will help you (potentially) trade for better performing, but pricier players. The trick is to find players you think are undervalued and trade them at the peak of their season form (and value).

Leagues

In addition to the overall Competition, your team will be entered in a Private League, where you are ranked and compete against your mates, or a small group of other participants in the competition.

You can create &/or join up to three private leagues with your single Dream Team entry. For example, you could create and monitor your own league with friends, join a second league that you've been invited to by work colleagues, and play against family members in three sepearate leagues!

Your League will have its own 'fixtures' allocated (eg; your team vs dad's), where your team is matched up against another team each round, just like the real NRL competition. You will score a win and 2 points towards your League Ladder position if you get more fantasy points than the team you have been matched up with and play against.

Your League has its own Ladder, where you are ranked based on your win/loss record.

Everyone who is registered prior to Round 4 will play each other team, in their private leagues, once (rounds 4-18). From rounds 19 to 22 a Top 8 finals series will be played to find the overall League Champion. The bottom 8 teams also play a finals series.

Through-out the entire season your Dream Team will score points each week towards your overall position within the public league (the one that has the major prizes).

The Eliminator

The first 65,536 players to join Toyota NRL Dream Team are automatically entered into the Eliminator. The Eliminator is a weekly head-to-head draw, where your dream team is matched-up one-on-one against someone else's dream team, in a knock-out competition.

If your team scores more than your opponent, you progress to the next round. If you score less, you’re eliminated. There is an additional prize for the Eliminator winner.

The Eliminator competition begins in Round 11.

Points Scoring

Your Toyota NRL Dream Team is awarded points based on the real performances of the real players in each game, throughout the 26 rounds of the NRL home-and-away competition.

Points scored by your Dream Team are based on the performance of the starting line-up of your 17 players for each round (13 on field and 4 reserves, with double points for your captain).

The selected players in your team score points as follows, based on the actual match-day statistics provided by the NRL's official statistician Sports Data.

Try    4 Points
Goal    2 Points
Field Goal    1 Point
Try Assist    2 Point
All run metres    Total metres run divided by 10, rounded down to nearest whole number
Line Break    2 Points
Line Break Assist    2 Points
Tackle    1 Point
Missed Tackle    -1 Point
Offload    2 Point
Error    -2 Point
Kick Metres    Total Metres gained kicking divded by 20, rounded down to the nearest whole number
Penalty conceded    -2 Point

You can keep an eye on your Dream Team's progress with provisional LIVE scoring. Final dream team scores are released each Tuesday.

Mobile Access

Toyota NRL Dream Team is fully accessible on your Next G mobile phone.

Make trades, follow your progress in real-time and never miss the action on the official Toyota NRL Dream Team mobile site.

Click here to check out our mobile site or type http://nrlwap.virtualsports.com.au/ into your mobile browser. (Please note: The 2010 version will be live shortly).

Prizes

There are some massive prizes on offer in 2009 with Toyota giving the major competition winner a choice of car.

Each week $1000 cash is on offer for the best-performing Dream Team each round.

Better still, the highest weekly score posted throughout the season will also score $10,000 cash. That's right, anyone - with any team - can post the highest score of the season in any week and by doing so will make themselves $10,000 big ones (plus the $1000 for being the weekly winner!)

The Eliminator provides an extra incentive to keep your tactical brain in gear all year, and there's a chance to winner a cool $1000 just by registering a complete squad before the early entry deadline.

Toyota NRL Dream Team is now LIVE! Click here to register your team now!
Acknowledgement of Country

National Rugby League respects and honours the Traditional Custodians of the land and pay our respects to their Elders past, present and future. We acknowledge the stories, traditions and living cultures of Aboriginal and Torres Strait Islander peoples on the lands we meet, gather and play on.

Premier Partner

Media Partners

Major Partners

View All Partners